Trustfell 5: A Good Day to Trust Fall (
trustfellowship) wrote2017-05-16 04:17 pm
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FAQ
What the hell is this thing? ↴
Welcome to Trustfell! This is a short-run roleplaying game based around taking a group of characters, putting them through harrowing situations, and then murdering well over half of them. c:
...No, but really. The game is based off of the Dangan Ronpa series of visual novel murder mysteries and the format used in Dangan Roleplay; it's run by Dal and Redd, two long-term murdergame alumni; the plot is utterly disconnected from the continuity of Dangan Ronpa itself, though it's based around the same basic murderschool premise.
This is the fifth round of Trustfell ("Trustfell 5: A Good Day to Trust Fall"?); you do not have to be familiar with everything that happened during the first four rounds to play in the fifth, though there is continuity between the rounds and a metaplot that will continue to be unveiled as the game goes on!
This is the last open round of Trustfell! Trustfell 6 ("Shit, We're Out of Die Hard Movies") will be a veteran round, open to characters that have been in the game before - so if you're a new player and you want to join in for round five (and six, should you so choose), please feel free to do so!
...No, but really. The game is based off of the Dangan Ronpa series of visual novel murder mysteries and the format used in Dangan Roleplay; it's run by Dal and Redd, two long-term murdergame alumni; the plot is utterly disconnected from the continuity of Dangan Ronpa itself, though it's based around the same basic murderschool premise.
This is the fifth round of Trustfell ("Trustfell 5: A Good Day to Trust Fall"?); you do not have to be familiar with everything that happened during the first four rounds to play in the fifth, though there is continuity between the rounds and a metaplot that will continue to be unveiled as the game goes on!
This is the last open round of Trustfell! Trustfell 6 ("Shit, We're Out of Die Hard Movies") will be a veteran round, open to characters that have been in the game before - so if you're a new player and you want to join in for round five (and six, should you so choose), please feel free to do so!
Sounds great! How do I play? ↴
Trustfell is a comm-based game, meaning that logs will go up in the main community for everyone to interact with one another in. There will be one mod-posted log per week to cover daily threading and activities, but players are permitted and encouraged to put up their own logs for special events that happen ICly! You do not need mod permission to put a log up; event logs can be things like parties, meetings, general gatherings, whatever you'd like.
Occasionally the mods will prepare a special event log for the group as well, but these are fewer and farther between and will be announced on the modplurk beforehand!
Occasionally the mods will prepare a special event log for the group as well, but these are fewer and farther between and will be announced on the modplurk beforehand!
How many characters can I play? Is there a character cap? ↴
You can only apply for and play one character in the game. There's an upper total character cap of 30 slots, but we'll run with as few as 15; furthermore, there's a hard limit of two characters per canon!
Who can I app? ↴
All canons are acceptable, as long as they're verifiably a work of fiction! All characters being applied for must have a demonstrable level of personality in the canon they originated from, possess human-level intelligence and sentience, be at least eighteen years of age and be able to communicate in some way. Furthermore, there is a size limit imposed – while characters do not have to be expressly human-sized, we ask that they be approximately human-sized enough that they can navigate the facility on their own and without assistance. This includes potential utilization of technology, as well as utilization of basic things like doors.
Please note that we do not accept the following: OCs (fandom or otherwise), online personas (i.e., Nostalgia Critic), CRAUs and game transplants (including those from past rounds of Trustfell itself), and most customizable protagonists (i.e., Dragon Age, Fable).
In the specific case of customizable protagonists, we will allow a case to be made for the character in question (for example, we've accepted Aiden Pearce from Watchdogs in the past), but we reserve the right to ultimately decide whether the character will be accepted to the game or to ask you to pick another character if necessary.
Please note that we do not accept the following: OCs (fandom or otherwise), online personas (i.e., Nostalgia Critic), CRAUs and game transplants (including those from past rounds of Trustfell itself), and most customizable protagonists (i.e., Dragon Age, Fable).
In the specific case of customizable protagonists, we will allow a case to be made for the character in question (for example, we've accepted Aiden Pearce from Watchdogs in the past), but we reserve the right to ultimately decide whether the character will be accepted to the game or to ask you to pick another character if necessary.
My character is under the age of eighteen, but they've seen some shit! ↴
Then it's possible they're covered under the maturity clause! Characters between the ages of 16 and 18 who have been through some heavy things in their canons are considered appable, but you'll have to make a case for them in your app and they may be rejected at the mods' discretion.
My character is dead in canon, though! ↴
Feel free to bring them here and (possibly) kill them again! As long as they have a physical body at the time that you bring them in and their body will stay that way after death, they're appable.
My character has something weird going on with their physiology... ↴
The primary restriction we're placing on characters is that they must be killable by other characters, without the usage of magic or other powers. If there's something weird with them that makes them particularly hard to kill, talk to us about it and we'll see if we can work with you or come to an acceptable compromise; if not, the mods reserve the right to ask you to app another character.
On a metaphysical level - given that the matter of one's soul is quickly becoming important to the metaplot, we would like to ask that you be sure that your character has one that is capable of being separated from their body in the event of their death. This unfortunately puts a restriction against things such as the monsters from Undertale; however, most characters are probably fine - if you aren't sure, feel free to ask us for clarification.
On a metaphysical level - given that the matter of one's soul is quickly becoming important to the metaplot, we would like to ask that you be sure that your character has one that is capable of being separated from their body in the event of their death. This unfortunately puts a restriction against things such as the monsters from Undertale; however, most characters are probably fine - if you aren't sure, feel free to ask us for clarification.
So how do I app? ↴
Apps will only be accepted after a reserve has been put in and processed! Please submit your app with the same journal you used to put the reserve in; no apps without a prior reserve will be accepted, and we don't accept reserve challenges or app challenges.
Can I app a character that's been in Trustfell before? ↴
You can, though it isn't something we're necessarily encouraging. The first round of the game established the existence and truth of the multiple-worlds theory (and that has continued to be proven and established as true, as far as Trustfell's continuity goes), so if you want to play someone that's been in a previous round, it's allowed. However, the character will definitely be a completely different entity than the character that's been in the game before – no CRAUs/memories of the previous round, in other words, even if you're the person who played the character before.
When do reserves/apps open? ↴
Reserves will open on Friday, May 26th; applications will open on Saturday, May 27th. Both will close on Friday, June 2nd; the game will officially open on Sunday, June 4th!
What happens if more than two people try to reserve from the same canon? ↴
Reserves are handled on a "first come, first served" basis - the first two people to get their reserves in will get that canon's slots. However, you will not lose your reserve slot if this happens! In the event of multiple reserves for the same canon, those that did not get in within the first two will be tapped by the mods and asked if they would like to change their reserve; the only way you will lose your slot is if you choose to withdraw your reserve at that time.
Where the hell am I? ↴
Greetings - it's a new day, and you're taking the first steps of your new life as a resident of a local facility known as Beacon General Hospital. It's a medical facility built many, many years ago, designed for your protection, safety, and possible re-integration into society. Assuming that there's any society left to re-integrate you into, anyway... You may have had a slight accident along the way.
But don't worry! The hospital has any amenities and provisions that you can possibly require, and you're going to be taking part in a brief trust-building exercise designed to foster leadership, drive, and a desire to take initiative. Just play by the rules, and you'll do fine.
But don't worry! The hospital has any amenities and provisions that you can possibly require, and you're going to be taking part in a brief trust-building exercise designed to foster leadership, drive, and a desire to take initiative. Just play by the rules, and you'll do fine.
...I don't remember checking into any hospitals. And what do you mean, "accident"? ↴
You've been through a lot! It's understandable that you don't remember.
It sounds a bit more likely that I've just been kidnapped. ↴
Doesn't it just.
...Right. So who's running this thing, anyway? ↴
This particular course is being overseen by an individual called the Transmitter. Her job is to watch over you and ensure that the course goes as smoothly as possible, though she's not really one for face-to-face conversation; don't worry, though, you'll be aware of her and her influence as time goes on.
Is there a network? ↴
Not at all! But why would you need one? You're here for a lot of reasons, and building your social skills and team-building abilities are two of them. Go talk to people in person!
What happened to my powers? ↴
They've been dampened for the duration of your stay – both for your own protection, and to encourage strategy-building and creative problem-solving among the group.
Well, this sucks. How do I leave? ↴
Glad you asked! You can terminate the exercise early by proving that you're willing to take initiative well enough to leave the facility - all it takes is playing and winning a simple strategy game against the others.
...That is to say, you get out by killing another person that's interred here with you and then convincing the others that you didn't do it. Once that's done, you get to leave! ...At the cost of everyone else's lives, that is.
...That is to say, you get out by killing another person that's interred here with you and then convincing the others that you didn't do it. Once that's done, you get to leave! ...At the cost of everyone else's lives, that is.
O...kay, what happens if I kill someone but can't convince everyone else that I totally didn't? ↴
Then you get to take responsibility for your actions. (By dying. That is what passes for "taking responsibility" around here.) If it makes you feel any better, the people you're playing against will have to take responsibility for punishing you – it's left up to a vote, you see.
That's evil. ↴
Isn't it just.
What's the atmosphere here like, anyway? ↴
As was stated above, the hospital is an old facility; it appears to have been top-of-the-line at one point, but since then it seems that things have gone...a little downhill.
The lighting above is fluorescent and dim, the sort of thing that will flicker once in a while overhead, casting odd shadows against the fading off-white of the walls; everything here seems a little tarnished, a little tainted with age. The corridors are wide, with tiled floors and reasonably low ceilings; the floors, too, are greyed and seem to be in a mild state of disrepair - not enough to send you crashing through the floor, but enough so that you might want to watch your step.
It seems that any staff that may have been here at any point has long abandoned it.
Affixed to the walls overhead is a public-address system, boxy and old-fashioned; it crackles once in a while with sharp bursts of static, and perhaps once in a while you'll think that you hear someone whispering to you - what's being said is difficult to say, though you'll certainly get the impression that whatever it is, it's meant for you. Not general-you, either; you, personally.
The lowest floor of the building - the one you're starting out on, the one you can't leave for the time being - will actually grant you something you're probably curious about: namely, a view of the outside. The outside world is visible through large, unbreakable windows in the foyer...or at least, it would be visible were it not for the current conditions. It seems to follow a consistent day/night cycle, brightening and darkening with the passing of the day, but no matter when you look, the only impression that can really be formed is that the sky seems to have simply collapsed around the building - there's a thick and impenetrable white fog surrounding the place, making it impossible to see for all the glare and low-cloud cover. At night, when the fog lightens, the visibility isn't any better; it seems that wherever you are, it's perpetually snowing, the blizzard and the drifts ensuring that you're not going to get your bearings visually anytime soon.
Perhaps there's a reason everyone that was here once has left.
The lighting above is fluorescent and dim, the sort of thing that will flicker once in a while overhead, casting odd shadows against the fading off-white of the walls; everything here seems a little tarnished, a little tainted with age. The corridors are wide, with tiled floors and reasonably low ceilings; the floors, too, are greyed and seem to be in a mild state of disrepair - not enough to send you crashing through the floor, but enough so that you might want to watch your step.
It seems that any staff that may have been here at any point has long abandoned it.
Affixed to the walls overhead is a public-address system, boxy and old-fashioned; it crackles once in a while with sharp bursts of static, and perhaps once in a while you'll think that you hear someone whispering to you - what's being said is difficult to say, though you'll certainly get the impression that whatever it is, it's meant for you. Not general-you, either; you, personally.
The lowest floor of the building - the one you're starting out on, the one you can't leave for the time being - will actually grant you something you're probably curious about: namely, a view of the outside. The outside world is visible through large, unbreakable windows in the foyer...or at least, it would be visible were it not for the current conditions. It seems to follow a consistent day/night cycle, brightening and darkening with the passing of the day, but no matter when you look, the only impression that can really be formed is that the sky seems to have simply collapsed around the building - there's a thick and impenetrable white fog surrounding the place, making it impossible to see for all the glare and low-cloud cover. At night, when the fog lightens, the visibility isn't any better; it seems that wherever you are, it's perpetually snowing, the blizzard and the drifts ensuring that you're not going to get your bearings visually anytime soon.
Perhaps there's a reason everyone that was here once has left.
So what's available to me here? ↴
Whenever someone in the group takes responsibility for their actions, there will be new rooms opened up to you; what those rooms consist of will be detailed for you on a weekly basis on the Locations page. At the start, however, you're confined to the first floor of the hospital, where, again, you'll be granted basic amenities and you've been assigned a room to stay in.
You'll be given a key that will only work for your room; it's not a fancy electronic scanner or anything, it's a straight-up silver key. You can pass them around and not get shot for it or anything, but bear in mind that privacy is one of the most valuable commodities when you're locked in with a set number of people day in and day out.
How much contact will the Transmitter have with us? ↴
The Transmitter isn't really one for spending quality time with you guys; however, she's keeping a watchful eye on all of you, and she'll keep in contact with you once in a while – to check up on you, to gauge morale, and to give you a little encouragement to take initiative from time to time. She'll be using the public-address system for things like that, to ensure that her messages are heard by all of you. However, you do have two ways to contact her directly:
The first is by way of the phone located in your bedroom; it's old-fashioned (look at these things) but it doesn't matter if you don't know how to use it – picking it up will connect you immediately to the Transmitter's private line. She'll wait for you to address her before she speaks (perhaps greetings aren't really her strong point), but she'll answer any inquiries you may have for her, as long as you keep it brief; she doesn't have all day, you know.
The second is via the devices you'll find in your room when you wake up; they look something like a small modern-day tablet or iPad, though they don't seem to do too much. They can't connect to the internet or the outside world, and they don't call out or seem to do much by way of contacting anyone, including other people in the building. However, if you fiddle with it enough, a keypad can be called up on it and used to input text messages that will be directly sent to the Transmitter herself; replies to this will be quick...usually, depending on how attentive she's being.
Basically, you can have as much or as little contact with her as you'd like; given that she's (probably) your sole link to the outside world, you might want to utilize her if you think it's a good idea.
The first is by way of the phone located in your bedroom; it's old-fashioned (look at these things) but it doesn't matter if you don't know how to use it – picking it up will connect you immediately to the Transmitter's private line. She'll wait for you to address her before she speaks (perhaps greetings aren't really her strong point), but she'll answer any inquiries you may have for her, as long as you keep it brief; she doesn't have all day, you know.
The second is via the devices you'll find in your room when you wake up; they look something like a small modern-day tablet or iPad, though they don't seem to do too much. They can't connect to the internet or the outside world, and they don't call out or seem to do much by way of contacting anyone, including other people in the building. However, if you fiddle with it enough, a keypad can be called up on it and used to input text messages that will be directly sent to the Transmitter herself; replies to this will be quick...usually, depending on how attentive she's being.
Basically, you can have as much or as little contact with her as you'd like; given that she's (probably) your sole link to the outside world, you might want to utilize her if you think it's a good idea.
So, let's discuss murder. ↴
Let's!
Every Tuesday, there will be an announcement put out by the Transmitter, telling you to meet somewhere specific – it seems she's got something for you. Some would call it a surprise, others might call it a threat; whatever you call it, it's a motive for murder.
In-game murders are scheduled to occur every Friday; this is not an IC restriction, nor is it IC knowledge – the schedule is for OOC convenience, so that the players all know when we're meeting to do this. Following a murder, there will be a 24-hour period during which the investigation occurs and you will be led through mod-guided exploration of areas relevant to the murder, for the sake of gathering clues that will (hopefully) help the group piece together who committed the crime.
On Saturday, all still-living individuals will be expected to take part in a trial, in which the previous day's investigation is discussed and (again, hopefully) everyone works together to try to solve the mystery that's been laid out; at the end of the trial, everyone will be put to a vote, where they're expected to name the person that they believe to be the guilty party who committed the week's murder. Majority rules.
Every Tuesday, there will be an announcement put out by the Transmitter, telling you to meet somewhere specific – it seems she's got something for you. Some would call it a surprise, others might call it a threat; whatever you call it, it's a motive for murder.
In-game murders are scheduled to occur every Friday; this is not an IC restriction, nor is it IC knowledge – the schedule is for OOC convenience, so that the players all know when we're meeting to do this. Following a murder, there will be a 24-hour period during which the investigation occurs and you will be led through mod-guided exploration of areas relevant to the murder, for the sake of gathering clues that will (hopefully) help the group piece together who committed the crime.
On Saturday, all still-living individuals will be expected to take part in a trial, in which the previous day's investigation is discussed and (again, hopefully) everyone works together to try to solve the mystery that's been laid out; at the end of the trial, everyone will be put to a vote, where they're expected to name the person that they believe to be the guilty party who committed the week's murder. Majority rules.
What happens if the majority of us get it wrong? ↴
In the interest of fun and teaching people how to play the game, we have a failsafe in place that will be brought up if everyone fails the vote. However, you get one opportunity for the failsafe to kick in – after that, incorrect majority votes can and will bad-end the game. So be careful!
What if a case is unsolvable? ↴
The mods will be working hard on keeping an eye on the case as it's written; we'll do our best to ensure that all of the cases presented are ultimately solvable by the playerbase. We ask that our players put forth an effort to play fair as well, of course – we're all here to make our characters suffer and write murder mysteries for each other, so let's keep things fair and fun for everyone.
What is this about special roles? ↴
Every once in a while, someone will be offered the opportunity to serve as either a mole or a killswitch. There's a place to volunteer for this on the application; agreeing to volunteer means that you may be approached with an IC offer from the Transmitter to take on one of those roles.
A mole is exactly what it says on the tin; the position involves offering information to the Transmitter and spying on your fellow captives in exchange for personal favors. These favors can be anything from small gifts and physical items to more information about the game and the circumstances behind it.
A killswitch, on the other hand, is someone that can be tapped at any point during the game to murder someone for the sake of trying to end the game early; they're utilized to try to wipe out the game at the Transmitter's request. They aren't offered any more or less protection from the Transmitter – they may still die at any time – but again, they're offered favors in exchange for their service and for operating under the assumption that they may be asked to kill at any time, with all of the risks that entails.
Over the course of the game, it's entirely possible that both of these positions will be filled; it's also entirely possible that neither of them will, or that one of them will be filled by multiple people... All of it is kept secret at the start!
A mole is exactly what it says on the tin; the position involves offering information to the Transmitter and spying on your fellow captives in exchange for personal favors. These favors can be anything from small gifts and physical items to more information about the game and the circumstances behind it.
A killswitch, on the other hand, is someone that can be tapped at any point during the game to murder someone for the sake of trying to end the game early; they're utilized to try to wipe out the game at the Transmitter's request. They aren't offered any more or less protection from the Transmitter – they may still die at any time – but again, they're offered favors in exchange for their service and for operating under the assumption that they may be asked to kill at any time, with all of the risks that entails.
Over the course of the game, it's entirely possible that both of these positions will be filled; it's also entirely possible that neither of them will, or that one of them will be filled by multiple people... All of it is kept secret at the start!
When will we know if we're scheduled to run a case? ↴
Death rolls will happen the Sunday before the investigation; should you want to volunteer to be killed off, you're more than welcome to get in contact with us or indicate that on your app and we'll try to schedule you in!
I have a question that wasn't answered here! ↴
Feel free to leave a comment here, or alternatively PP or PM us! Dal can be reached at InstantEternity @ plurk, and Redd can be reached at pokerap @ plurk! We also have a public mod plurk @ trustfell!
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Would Fate/Zero and Fate/Stay Night be considered different canons for this app round? One of my potential characters comes from the latter, but I know of two people who might app from either canons, so I wanna make sure I adhere to the canon slot limit!
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