Trustfell 5: A Good Day to Trust Fall (
trustfellowship) wrote2017-05-16 04:20 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
LOCATIONS
LOCATIONS↴


Dormitories
The rooms here are incredibly sparse – there's a bed, a desk and a trunk for your things, and there's a phone set up on a stand near your bed. But otherwise? There isn't much, and there isn't much for white noise either, given that the place seems to have been very effectively soundproofed.
You get your own bathrooms all to yourselves, though, and they're more than sufficient – you get your own shower and everything, and there doesn't seem to be any shortage of hot water. It's a little spartan but it's comfortable, in its own way, and the bed is surprisingly excellent considering the rest of the building; it seems this place was designed more for a long-term stay than a hospital visit.
Maybe you'll get some stuff out of the machine for decoration's sake. There aren't any windows in here, though; shame about the lack of daylight.
You can see the room assignments here.

Laundry Room/Storage
Like the rest of the building, it seems the laundry room has fallen into disrepair; there probably were washing machines in here once, given the hookups attached to the walls, but they've long since been removed. The floors seem a bit more cracked than usual, almost as though they took some serious water damage at one point or another, and the hookups themselves are rusted and bent at angles they probably shouldn't be. So be careful around those, will you?
Don't worry, there's still running water in here, it looks like, as well as basins to fill and...odd metal structures that look like a coat rack tried to mate with a tuning fork, probably for the sake of drying things on. Either that or they're just super-ugly decorations.
The storage room just to the north is where you can find laundry baskets, fabric softener, a lot of bleach and...other chemicals that are probably horribly corrosive. Fun!
Incinerator
Exactly what it says on the tin. The furnace itself occupies a good amount of space on the far wall; it'll burn hot enough to destroy a lot of things, really. Letters, clothing, pieces of evidence that have gotten inconvenient... You know, stuff. The biggest drawback? How long it takes to heat up.
Vending Machine
It's old, it's sort of ugly, it...contains your stuff, so you should probably treat it nicely. There's not much else in this room, but sometimes the promise of useless crap is enough to make something worthwhile.
Restrooms
Moving toward the center of the building – oh my god, we've gone five rounds without forgetting the damn bathrooms, clearly it's a Christmas miracle. Either way, they're not great, but they're not terrible, either. They're clean? Surely that counts in their favor.
Foyer - Internal
The foyer has been subdivided into two areas, internal and external – the internal area is closest to the door leading into the hallway. Adhered to the walls are two large frame-type cases, plated in bulletproof glass; they contain some information that you might find interesting...
Embedded into the wall between the frames is a large digital clock, keeping very precise track of the time. It's got entry fields for the hours, minutes and seconds that tick by; of course, it's also got slots for the month, day and year, but those seem to be...broken, in that they're not displaying anything but a bunch of 9's.
Outside of that, though, there are seating areas scattered around, couches and chairs that were clearly built more for aesthetics than comfort but nonetheless meant to accommodate several people per set, as well as low tables here and there to set drinks and the like. It looks like it may have been a waiting room once; there's what seems to be a former administration desk set against the wall opposite the clock, though it's clearly been a long time since it's seen any use.
Foyer - External
This is another place that looks like it may have been a waiting room, or perhaps an entrance hall of some sort – either way, it's been repurposed now, and anywhere that might have been a door outside once has been replaced with large panes of bulletproof, shatterproof glass that refuse to go anywhere, regardless of what you try to break it with.
Not as though that'd be an advisable idea, anyway, because even if you can see outside, it's only for a given degree of being able to "see" anything – it looks as though the sky has simply come crashing down around the building, with everything coated in a thick white fog that keeps the room well-lit but ensures you can't see anything for all the glare. At night, the fog lightens a bit, but that doesn't help your field of vision any; it looks like there's a blizzard out there that's coming down hard and fast.
That doesn't mean that it's completely dismal in here, however; there's more than enough open space for everyone to congregate in here, should they desire to, and there's a grand piano over by the window for the sake of entertaining. Not quite a ballroom, but something that could serve as one if the need arose.
...Really is a shame about the weather, though, eesh.
Storage Room
Moving towards the right of the building, we have storage; if something unexpected strikes the building, this is where you would want to go. The room contains a large number of shelves, with boxes full of assorted supplies stacked on them; things like candles and matches, boxes of rations, extra blankets, more rope than any rational person would know what to do with, a downright unholy amount of duct tape, cleaning supplies, small toolkits, WD-40...basically everything for all your unexpected-disaster needs.
Kitchen
This place is one of the better-kept rooms in the hospital; if anything, it's surprisingly modern, and even more surprisingly, it's relatively clean of damage or disrepair. The appliances you have at your disposal are all top-of-the-line, and all the utensils and cooking implements seem to be as well; it's stocked with more than enough basic necessities to keep people from just keeling over, but there are more than enough nice things as well – the cuts of meat present are very good indeed, and going through the cupboards will get you nondescriptly packaged but high-class candies if you can figure out where to look. Of course, there's also a butcher block with a rather impressive set of knives, as well...
The kitchen is off-limits during Night Time.
Dining Hall
Simple and straightforward. The decor matches the rest of the building – it's all tile and dank white walls, with fluorescent lights that are trying their hardest to stay on; at the same time, there are long tables with more than enough chairs to seat all of you. Like, an alarming amount of tables and chairs - whomever designed this building seems to have had at least a hundred people in mind.
SECTION 2

Sewing Room
Seeing as your stay here is supposed to give you some sort of training in life skills along with the standard trust exercise, this seems like as good a place as any to start. The sewing room fortunately looks like it has a fair amount going for it – the machines are on the older side (more like they crawled out of the 1980s than anything) but at the very least they work, and they work well; there are several full bolts of fabric in here, as well as a good amount of thread, ribbon, yarn and other supplies; more than enough to make clothes, should anyone not be satisfied with their current wardrobe.
Art Studio/Storage Room
If the sewing room is supposed to be occupational therapy, the art room likely serves a similar purpose – this time, it's fostering creativity. There are some heavy wooden tables in here, as well as easels and stools sitting around. There's a kiln in the corner that's in working order, as well as running water to the sinks against the far wall for the sake of maintaining the supplies. The storage room here is only accessable by way of the art studio itself, and contains things one would generally need to express themselves in a more constructive manner - clay and paints can be found here, as well as things to actually put the paint on; there are also sketchbooks, pencils (graphite and colored), a fair amount of overly sharp wire, some alarmingly large and really well-maintained looking palette knives...
Media Room
The media room seems to have been given as much care as most other rooms in here – that is to say, none at all. There are a large bank of computers set up in the middle of the room – you can each use one comfortably at the same time, with a couple left over – looking like they served some sort of purpose at one point, but now they're just sitting there being ancient. We're talking the sort of thing that was really modern in like 1995. They'll turn on, but there's no signal to the outside, and they don't seem to do anything, either – they'll just bring you to a black, ambient screen that doesn't seem to take any command input.
Weird.
Otherwise, the room is lined with cabinets that are incredibly sturdy, and also, for the time being, incredibly locked.
Infirmary
Because what would any proper repurposed hospital be without one?
The infirmary is in the same state as the kitchen across the hall – in fact, if anything it seems to be even more well kept-up and clean of any sort of decay or damage. There are the basics in here, of course - bandages and a basic set of medicines to relieve minor ailments like headaches and a few things that might help fight off the common cold, as well as a basic set of things like thermometers and stethoscopes that might help you figure out if it really is cold in here or if it's just you. There are also some absolutely-not-fucking-around painkillers, as well as a good amount of blood stored in here for the sake of transfusions, full surgical kits involving scapels and supplies to make IVs, a downright sarcastic amount of cots, some soft restraints in one of the standing cabinets because those aren't a concern at all, and finally...well, let's say a few things relevant to Rin's interests in one of the cabinets above the counters.
The Infirmary is considered a permissible exception to Rule #3, in the event of emergencies or another necessity arising.
SECTION 3

Dojo
This is primarily a lot of open space with mats and a few of those defensive pads to be used for sparring; some of it is taken up with things to be used to make barricades and other places to take cover behind. Basically somewhere that you can do the hand-to-hand combat training from hell, should you so choose. God only knows what this room was used for before; unfortunately, it's following the trend of most of the rest of this building in being in a general state of disrepair, so you might want to be careful in here or otherwise do something about the floor.
Pool/Changing Rooms
Fortunately, these rooms actually care about tetanus and seem to have been reasonably well-kept up. Featuring an Olympic-sized pool, large enough for quite the pool party should you feel like having one. It's got a hell of a deep end on it, though, so you might want to be careful. Changing rooms can be accessed from both the pool and the hallway outside; don't spy on each other, guys, that's rude.
Shooting Range
An indoor shooting range, used primarily for archery. There are traditional bows and arrows stocked in the lower half of the room, with several targets in varying states of disrepair set up in the upper half; the cabinets in the back, however, have a few more interesting toys in it - namely, a set of high-powered crossbows, as well as bullets of several makes and calibers on the nearby shelves. The bullets will restock if taken; there are no guns to be found on the range itself. ...It seems a little out of place in a hospital, and it looks like an incident of some sort happened here at one point, given all the divots in the walls and breaks in the tile.
SECTION 4

Game Room
There aren't any large games involving electricity in here (what do you think this is, an arcade?) and this room is still a friendly reminder that this hospital doesn't give a single solitary damn about tetanus, but there are a lot of tables set up and several large cabinets set against the far wall; most of them are containing a hell of a lot of board games - nothing flashy or requiring batteries, but anything that can be done with dice, a board and maybe scorecards are kept in here. One of the cabinets contains decks of cards on the higher shelves, and books on the lower ones - the books are all rulebooks for various knockoff d20 games and tabletop RPGs. Most of the tables in the rooms are blank-surfaced, but a few are not - some of them have built-in chessboards, with the pieces stored in drawers built into the tables themselves, some of them have markings for various card games like poker and 21 inscribed on the tops of them, and there are a pair of tables with gridlines on them for the sake of playing Go.
Library/Conference Room
The library itself looks as though some sort of disaster may have hit it recently; a few of the shelves have been straight-up removed from the walls and left haphazardly on the floor or lying across what's passing for furniture in here, and the books are in a massive state of disarray. If you look, though, there's a good amount of books from all genres, including things that you will likely recognize...
The conference room in the back seems a bit cleaner, though it's still seen better days. The centerpiece of the room is a long table taking up most of it, more chairs than any one conference really needs, and...not much else, though there are blackboards lining the walls. Perfect for all your congregating purposes.
Chapel
A room with a large raised area at the front of it, set up with several rows of pews flanking a center aisle. There aren't any actual religious artifacts in here, however, and nothing that points to a proper denomination (though like the rest of the building, you're allowed to set up whatever sort of thing you'd like in here); the walls are soundproofed in here as well and the room is recessed fairly far from the main hallways, for the sake of privacy and relative solitude.
SECTION 5

Arcade
This is possibly the most out-of-place room in this place yet; lit up by all the gaudy neon lighting that one would expect from a proper arcade, this one has pretty much all the games you could want - from old-school cabinets you can play Pac-Man on to modern rhythm games like DDR and Jubeat, it's got pretty much everything. Air hockey and the like included! There's also a slightly old-looking prize cabinet that you can feed tickets to, if you play the skill games – you know, in case you didn't have enough cheap trinkets in your life.
Pizzazz's
An obscenely nice, upscale bar that looks completely out of place with the rest of the building. Found and unlocked by, well, Pizzazz. Drink responsibly!
Workshop
Unlike the arcade, it seems this place is back to not giving a single damn about tetanus - which means that naturally, this is where we keep the tools. The workshop seems designed to work with wood rather than metal, and as such there are a good amount of woodworking tools set up on benches lining the walls of the room. Granted, there are things like heavy-duty wrenches and the like here and there as well; however...no, no power tools for you. Make do without.
SECTION 6

Music Room
Behold, this section's Room That Actually Cares About Tetanus. Stocked with a lot of instruments and the like, this looks like more of a practice hall than anything. There's a small stage set up on the leftmost side of the room, and all of the instruments seem both new and well-tuned. Basic woodwind stuff is here, as well as a large grand piano and several stringed things (guitars, violins, things like that); there are a few more unusual things as well (that is totally a harp in the corner). Nothing electric, unfortunately, but at least the acoustics in here are excellent.
Greenhouse
What used to be an indoor greenhouse of some sort seems to have been left to do whatever it pleases in the absence of people to tend to it. Strangely enough, however, despite the lack of natural light, it seems that the plants have been thriving rather than dying off or becoming susceptible to disease - the place is intensely overgrown, with overhanging trees covered in moss and creeping plants spreading out along the ground, and a fair amount of some sort of ivy climbing what's left of the walls. There are flowers that have managed to survive here, too, beautiful ones full of color, though they don't seem to be any species that you'll recognize.
Gym
A gym that seems to be primarily used for weight training. There aren't any fancy machines here, oddly enough, but there are a good amount of barbells and mounted bars and mats everywhere to be used at your leisure. ...And yes, guys, you have punching bags now. Finally.
SECTION 7

Zen Garden
A surprisingly nice indoor zen garden, complete with trees and strategically-placed rocks, for all of your meditation needs. (Or maybe you're just really anal and like raking sand. We won't judge you.) One of the few rooms that isn't covered in tile and therefore actually seems a bit less out to kill you if you don't wear shoes, there's a wooden walkway around the perimeter of the room, and benches here and there if you decide you just want to sit for a while.
Office
...Yikes.
Sauna
Exactly what it says on the tin. Divided into two separate areas, male/female; once again, try not to spy on each other too much, guys. (...And yes, this room also cares about tetanus. A surprising number of rooms in this section care about tetanus, actually.)
SECTION 8

???
It seems the further you go, the less they want you to see...


Dormitories
The rooms here are incredibly sparse – there's a bed, a desk and a trunk for your things, and there's a phone set up on a stand near your bed. But otherwise? There isn't much, and there isn't much for white noise either, given that the place seems to have been very effectively soundproofed.
You get your own bathrooms all to yourselves, though, and they're more than sufficient – you get your own shower and everything, and there doesn't seem to be any shortage of hot water. It's a little spartan but it's comfortable, in its own way, and the bed is surprisingly excellent considering the rest of the building; it seems this place was designed more for a long-term stay than a hospital visit.
Maybe you'll get some stuff out of the machine for decoration's sake. There aren't any windows in here, though; shame about the lack of daylight.
You can see the room assignments here.

Laundry Room/Storage
Like the rest of the building, it seems the laundry room has fallen into disrepair; there probably were washing machines in here once, given the hookups attached to the walls, but they've long since been removed. The floors seem a bit more cracked than usual, almost as though they took some serious water damage at one point or another, and the hookups themselves are rusted and bent at angles they probably shouldn't be. So be careful around those, will you?
Don't worry, there's still running water in here, it looks like, as well as basins to fill and...odd metal structures that look like a coat rack tried to mate with a tuning fork, probably for the sake of drying things on. Either that or they're just super-ugly decorations.
The storage room just to the north is where you can find laundry baskets, fabric softener, a lot of bleach and...other chemicals that are probably horribly corrosive. Fun!
Exactly what it says on the tin. The furnace itself occupies a good amount of space on the far wall; it'll burn hot enough to destroy a lot of things, really. Letters, clothing, pieces of evidence that have gotten inconvenient... You know, stuff. The biggest drawback? How long it takes to heat up.
It's old, it's sort of ugly, it...contains your stuff, so you should probably treat it nicely. There's not much else in this room, but sometimes the promise of useless crap is enough to make something worthwhile.
Moving toward the center of the building – oh my god, we've gone five rounds without forgetting the damn bathrooms, clearly it's a Christmas miracle. Either way, they're not great, but they're not terrible, either. They're clean? Surely that counts in their favor.
The foyer has been subdivided into two areas, internal and external – the internal area is closest to the door leading into the hallway. Adhered to the walls are two large frame-type cases, plated in bulletproof glass; they contain some information that you might find interesting...
Embedded into the wall between the frames is a large digital clock, keeping very precise track of the time. It's got entry fields for the hours, minutes and seconds that tick by; of course, it's also got slots for the month, day and year, but those seem to be...broken, in that they're not displaying anything but a bunch of 9's.
Outside of that, though, there are seating areas scattered around, couches and chairs that were clearly built more for aesthetics than comfort but nonetheless meant to accommodate several people per set, as well as low tables here and there to set drinks and the like. It looks like it may have been a waiting room once; there's what seems to be a former administration desk set against the wall opposite the clock, though it's clearly been a long time since it's seen any use.
This is another place that looks like it may have been a waiting room, or perhaps an entrance hall of some sort – either way, it's been repurposed now, and anywhere that might have been a door outside once has been replaced with large panes of bulletproof, shatterproof glass that refuse to go anywhere, regardless of what you try to break it with.
Not as though that'd be an advisable idea, anyway, because even if you can see outside, it's only for a given degree of being able to "see" anything – it looks as though the sky has simply come crashing down around the building, with everything coated in a thick white fog that keeps the room well-lit but ensures you can't see anything for all the glare. At night, the fog lightens a bit, but that doesn't help your field of vision any; it looks like there's a blizzard out there that's coming down hard and fast.
That doesn't mean that it's completely dismal in here, however; there's more than enough open space for everyone to congregate in here, should they desire to, and there's a grand piano over by the window for the sake of entertaining. Not quite a ballroom, but something that could serve as one if the need arose.
...Really is a shame about the weather, though, eesh.
Moving towards the right of the building, we have storage; if something unexpected strikes the building, this is where you would want to go. The room contains a large number of shelves, with boxes full of assorted supplies stacked on them; things like candles and matches, boxes of rations, extra blankets, more rope than any rational person would know what to do with, a downright unholy amount of duct tape, cleaning supplies, small toolkits, WD-40...basically everything for all your unexpected-disaster needs.
This place is one of the better-kept rooms in the hospital; if anything, it's surprisingly modern, and even more surprisingly, it's relatively clean of damage or disrepair. The appliances you have at your disposal are all top-of-the-line, and all the utensils and cooking implements seem to be as well; it's stocked with more than enough basic necessities to keep people from just keeling over, but there are more than enough nice things as well – the cuts of meat present are very good indeed, and going through the cupboards will get you nondescriptly packaged but high-class candies if you can figure out where to look. Of course, there's also a butcher block with a rather impressive set of knives, as well...
The kitchen is off-limits during Night Time.
Simple and straightforward. The decor matches the rest of the building – it's all tile and dank white walls, with fluorescent lights that are trying their hardest to stay on; at the same time, there are long tables with more than enough chairs to seat all of you. Like, an alarming amount of tables and chairs - whomever designed this building seems to have had at least a hundred people in mind.

Sewing Room
Seeing as your stay here is supposed to give you some sort of training in life skills along with the standard trust exercise, this seems like as good a place as any to start. The sewing room fortunately looks like it has a fair amount going for it – the machines are on the older side (more like they crawled out of the 1980s than anything) but at the very least they work, and they work well; there are several full bolts of fabric in here, as well as a good amount of thread, ribbon, yarn and other supplies; more than enough to make clothes, should anyone not be satisfied with their current wardrobe.
If the sewing room is supposed to be occupational therapy, the art room likely serves a similar purpose – this time, it's fostering creativity. There are some heavy wooden tables in here, as well as easels and stools sitting around. There's a kiln in the corner that's in working order, as well as running water to the sinks against the far wall for the sake of maintaining the supplies. The storage room here is only accessable by way of the art studio itself, and contains things one would generally need to express themselves in a more constructive manner - clay and paints can be found here, as well as things to actually put the paint on; there are also sketchbooks, pencils (graphite and colored), a fair amount of overly sharp wire, some alarmingly large and really well-maintained looking palette knives...
The media room seems to have been given as much care as most other rooms in here – that is to say, none at all. There are a large bank of computers set up in the middle of the room – you can each use one comfortably at the same time, with a couple left over – looking like they served some sort of purpose at one point, but now they're just sitting there being ancient. We're talking the sort of thing that was really modern in like 1995. They'll turn on, but there's no signal to the outside, and they don't seem to do anything, either – they'll just bring you to a black, ambient screen that doesn't seem to take any command input.
Weird.
Otherwise, the room is lined with cabinets that are incredibly sturdy, and also, for the time being, incredibly locked.
Because what would any proper repurposed hospital be without one?
The infirmary is in the same state as the kitchen across the hall – in fact, if anything it seems to be even more well kept-up and clean of any sort of decay or damage. There are the basics in here, of course - bandages and a basic set of medicines to relieve minor ailments like headaches and a few things that might help fight off the common cold, as well as a basic set of things like thermometers and stethoscopes that might help you figure out if it really is cold in here or if it's just you. There are also some absolutely-not-fucking-around painkillers, as well as a good amount of blood stored in here for the sake of transfusions, full surgical kits involving scapels and supplies to make IVs, a downright sarcastic amount of cots, some soft restraints in one of the standing cabinets because those aren't a concern at all, and finally...well, let's say a few things relevant to Rin's interests in one of the cabinets above the counters.
The Infirmary is considered a permissible exception to Rule #3, in the event of emergencies or another necessity arising.

Dojo
This is primarily a lot of open space with mats and a few of those defensive pads to be used for sparring; some of it is taken up with things to be used to make barricades and other places to take cover behind. Basically somewhere that you can do the hand-to-hand combat training from hell, should you so choose. God only knows what this room was used for before; unfortunately, it's following the trend of most of the rest of this building in being in a general state of disrepair, so you might want to be careful in here or otherwise do something about the floor.
Fortunately, these rooms actually care about tetanus and seem to have been reasonably well-kept up. Featuring an Olympic-sized pool, large enough for quite the pool party should you feel like having one. It's got a hell of a deep end on it, though, so you might want to be careful. Changing rooms can be accessed from both the pool and the hallway outside; don't spy on each other, guys, that's rude.
An indoor shooting range, used primarily for archery. There are traditional bows and arrows stocked in the lower half of the room, with several targets in varying states of disrepair set up in the upper half; the cabinets in the back, however, have a few more interesting toys in it - namely, a set of high-powered crossbows, as well as bullets of several makes and calibers on the nearby shelves. The bullets will restock if taken; there are no guns to be found on the range itself. ...It seems a little out of place in a hospital, and it looks like an incident of some sort happened here at one point, given all the divots in the walls and breaks in the tile.

Game Room
There aren't any large games involving electricity in here (what do you think this is, an arcade?) and this room is still a friendly reminder that this hospital doesn't give a single solitary damn about tetanus, but there are a lot of tables set up and several large cabinets set against the far wall; most of them are containing a hell of a lot of board games - nothing flashy or requiring batteries, but anything that can be done with dice, a board and maybe scorecards are kept in here. One of the cabinets contains decks of cards on the higher shelves, and books on the lower ones - the books are all rulebooks for various knockoff d20 games and tabletop RPGs. Most of the tables in the rooms are blank-surfaced, but a few are not - some of them have built-in chessboards, with the pieces stored in drawers built into the tables themselves, some of them have markings for various card games like poker and 21 inscribed on the tops of them, and there are a pair of tables with gridlines on them for the sake of playing Go.
The library itself looks as though some sort of disaster may have hit it recently; a few of the shelves have been straight-up removed from the walls and left haphazardly on the floor or lying across what's passing for furniture in here, and the books are in a massive state of disarray. If you look, though, there's a good amount of books from all genres, including things that you will likely recognize...
The conference room in the back seems a bit cleaner, though it's still seen better days. The centerpiece of the room is a long table taking up most of it, more chairs than any one conference really needs, and...not much else, though there are blackboards lining the walls. Perfect for all your congregating purposes.
A room with a large raised area at the front of it, set up with several rows of pews flanking a center aisle. There aren't any actual religious artifacts in here, however, and nothing that points to a proper denomination (though like the rest of the building, you're allowed to set up whatever sort of thing you'd like in here); the walls are soundproofed in here as well and the room is recessed fairly far from the main hallways, for the sake of privacy and relative solitude.

Arcade
This is possibly the most out-of-place room in this place yet; lit up by all the gaudy neon lighting that one would expect from a proper arcade, this one has pretty much all the games you could want - from old-school cabinets you can play Pac-Man on to modern rhythm games like DDR and Jubeat, it's got pretty much everything. Air hockey and the like included! There's also a slightly old-looking prize cabinet that you can feed tickets to, if you play the skill games – you know, in case you didn't have enough cheap trinkets in your life.
An obscenely nice, upscale bar that looks completely out of place with the rest of the building. Found and unlocked by, well, Pizzazz. Drink responsibly!
Unlike the arcade, it seems this place is back to not giving a single damn about tetanus - which means that naturally, this is where we keep the tools. The workshop seems designed to work with wood rather than metal, and as such there are a good amount of woodworking tools set up on benches lining the walls of the room. Granted, there are things like heavy-duty wrenches and the like here and there as well; however...no, no power tools for you. Make do without.

Music Room
Behold, this section's Room That Actually Cares About Tetanus. Stocked with a lot of instruments and the like, this looks like more of a practice hall than anything. There's a small stage set up on the leftmost side of the room, and all of the instruments seem both new and well-tuned. Basic woodwind stuff is here, as well as a large grand piano and several stringed things (guitars, violins, things like that); there are a few more unusual things as well (that is totally a harp in the corner). Nothing electric, unfortunately, but at least the acoustics in here are excellent.
What used to be an indoor greenhouse of some sort seems to have been left to do whatever it pleases in the absence of people to tend to it. Strangely enough, however, despite the lack of natural light, it seems that the plants have been thriving rather than dying off or becoming susceptible to disease - the place is intensely overgrown, with overhanging trees covered in moss and creeping plants spreading out along the ground, and a fair amount of some sort of ivy climbing what's left of the walls. There are flowers that have managed to survive here, too, beautiful ones full of color, though they don't seem to be any species that you'll recognize.
A gym that seems to be primarily used for weight training. There aren't any fancy machines here, oddly enough, but there are a good amount of barbells and mounted bars and mats everywhere to be used at your leisure. ...And yes, guys, you have punching bags now. Finally.

Zen Garden
A surprisingly nice indoor zen garden, complete with trees and strategically-placed rocks, for all of your meditation needs. (Or maybe you're just really anal and like raking sand. We won't judge you.) One of the few rooms that isn't covered in tile and therefore actually seems a bit less out to kill you if you don't wear shoes, there's a wooden walkway around the perimeter of the room, and benches here and there if you decide you just want to sit for a while.
...Yikes.
Exactly what it says on the tin. Divided into two separate areas, male/female; once again, try not to spy on each other too much, guys. (...And yes, this room also cares about tetanus. A surprising number of rooms in this section care about tetanus, actually.)

???
It seems the further you go, the less they want you to see...